Age of Empires: Castle Siege Available Today on iOS

Microsoft Games Studios, in partnership with developer Smoking Gun Interactive, announce today that Age of Empires: Castle Siege is coming to Windows 10 and is available today globally on the App Store for iPhone 4s + and iPad 2+.

AoE Castle Siege Logo

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The Indie Royale – The Replay Bundle Vol. 1

The Indie Royale have now re-released some of the greatest hits from previous Indie Royale bundles in the Replay Bundle Vol. 1..

[youtube http://www.youtube.com/watch?v=c3pQhysaJQA] (more…)

Sins of a Dark Age

Ironclad, creator of Sins of a Solar Empire, have recently announced their second game: Sins of a Dark Age!

Sins of a Dark Age is a team-based RTS hybrid, with teams consisting of one Commander and a group of Heroes, who face enemy teams or co-operate against AI in a variety of scenarios.  Players can choose to take on the role of either Commander or one of the Heroes, with the Commander overseeing the battle while the Heroes take on the enemy on the front line.

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Fail-Deadly

I came across Josh Sutphin‘s rapid-fire RTS Fail-Deadly thanks to a high-score challenge competition on Eurogamer.  As it’s a Unity game, it runs nicely in a web browser without the need to download anything.. so trying it out is a no-brainer really 😉

The game has two opposing factions at war, and you.  You’re a sly third party with secret agents hidden within both factions, and your goal is the destruction of both factions!  Every five seconds, a building or power-up appears in the build queue, for you to deploy to the map.  It then belongs to whoever’s side of the map you placed it on, and produces units for that faction, or provides a boost for them.

This turns into a balancing act, as you don’t want either side to win.. instead, you want them to keep fighting until you can force them into nuclear war, where mutual destruction is assured!  The longer you can get them to hold out, the higher your score 🙂

However, in pursuit of a very high score, I found a slight flaw.  The boosts stop coming once each faction has three of each, which makes the game easier.. and the longer you last, the less each new item matters in the balance.  I guess chasing silly high scores wasn’t quite expected! 🙂

I also had a quick look at the developer’s blog, and I found this.. a quick overview of the techniques he used in making the game.  It’s not a beginner’s tutorial.. those can actually be found on the Unity forums, but I love it when developers share info like this.. the more people learn, the more awesome games we’ll end up with 🙂