The Humble Voxatron Debut

I picked up the Humble Frozen Synapse Bundle at the end of September, paying a rather small figure for a number of rather cool indie games.

The latest Humble Bundle is now out: the Humble Voxatron Debut!
As usual, it’s “pay what you want”,though if you want more than the headline game you need to beat the average paid to date.. an absolute bargain right now, as it’s still under a fiver 🙂

The headline game is an alpha of Lexaloffle’s Voxatron, a “voxel-based, old-school-gone-new platform shooter”, where you explore a world made of destructible blocks; it also comes with a voxel designer and level mapping tools, and the ability to share them with your friends!  I wonder if this will be as addictive as Minecraft.. one to explore this weekend, I think!

Also included in the Bundle are the creepy-looking dungeon explorer The Binding of Isaac, by the developers of the equally squicky Super Meat Boy, and puzzle-platform Blocks That Matter by Swing Swing Submarine.

Blocks That Matter sees you play a tiny robot called the Tetrobot, drilling blocks and recombining the materials into other blocks.. it sounds intriguing, but having installed it on my PC at work, I was unable to get it running due to some resolution issue.  I’ll be trying this one at home on the Beast instead 🙂

As for The Binding of Isaac.. I saw this advertised on Steam a while ago, and was repelled by the image of a crying boy surrounded by mutants.. however, I’m not going to let that stop me trying the game out.. that would be silly!

Dwarfs!?

Having a Dwarf-obsessed friend means that a game with a title like this one gets instant attention!  That’s not to say it didn’t deserve it though..

Dwarfs!? is an arcade/strategy game which puts you in the role of Overseer of a Dwarf colony, aiming to make as much gold as possible.  To actually get the gold, you have diggers, who head off randomly in search of loot, but rather like lemmings often end up getting themselves killed in water, lava, or being attacked by various enemies!  For defense, you have warriors, which can be trained up at outposts and fired out of a cannon towards bosses!

I downloaded the demo several weeks ago, but then failed to even launch it, with so many other games to play, and an attention span like that of a goldfish.  However, the game appeared on Steam for just £2, so it ended up in the collection anyway 😉

The tutorial is voiced by one of the Yoggscast guys.. I wasn’t too keen on the rather forced “Dwarf” voice he was putting on, though I’m sure his fans love it, and it is good to see a boost for an indie developer too!  The developer is Power of Two.. a two-man team, assistend and published by Tripwire Interactive 🙂

Dealing with water or lava caves requires a sacrifice in the form of one of your diggers blowing himself up to create a hole.  Fortunately, your base produces more diggers as time goes on, so you don’t run out.. and trapping either cave provides you a bonus.

Enemies are fought off by your warriors, with bosses confronted via the awesome Dwarf Cannon, which fires warriors!

Once out of the tutorial, there are a few game modes to try out.. in Arcade, you simply aim to gather as much gold as possible in a set time limit.  The dungeon is randomly generated, so you just have to hope the diggers hit a treasure cave  before a water or lava cave.. and by the end of a 15 minute game there are so many diggers wandering around it’s hard to keep track of them all!

Other game modes include Tower Defense gameplay, Rush Mode, with crazy spawning of diggers, Dark Mode, in which you can only see the tunnels your dwarfs have made.. no guiding them towards loot, then, as well as a series of Challenges.. and Leaderboards to compare with friends.. or if I were a Dwarf, to measure my beard against 😉

 

Spiral Knights

Steam added a few free games to the list this week, including Spiral Knights, a co-op RPG published by Sega but created by independant company Three Rings.  Three Rings have a rather interesting office, modelled after The Nautilus from Jules Verne’s 20,000 Leagues Under the Sea.. I can’t claim to know the book, but this still counts as an Awesome Office!

The Spiral Knights have been stranded on Cradle, an alien world, and need to work together to explore the Clockworks, the machine in the centre of the world.  This houses the dungeons, which are for 1 to 4 players, and contain a variety of enemies, puzzles, and minerals which can be collected to sell or craft better gear..

When you launch the game you’re first prompted to create your own cute little Knight with a choice from a small selection of helmet and body armour styles, which is customised a little by your choice of colour.. purple for me as usual 😉

You’re then sent through the tutorial, learning the basics at the Crash Site and going through to the Rescue Camp, where you first meet other players and learn about Cradle, the world itself, and take the elevator down to the training dungeon, Abandoned Depot.

As my friends were already in the main game, I joined a random group..

I think this is a fantastic inclusion, allowing a look at how dungeons would work in the main game.

Little communication was required.. it was all fairly simple with all players needing to be on the elevator to move between levels, and a variety of enemies dropping coins and ‘heat’, which are automatically shared between party members. After the dungeon was complete, the heat level of my equipped gear went up, though when I compared my sword with the sword of the same name from the merchant, I couldn’t see any improvement on the listed attack power and speed of the item.

In addition to heat, players also have energy.. you have up to 100 energy per day, which is used to enter dungeons, craft and purchase upgrades and to activate various devices.  Energy comes in two forms, Mist and Crystal Energy.  Mist Energy is replenished over the course of the day, but can also be refilled via rewards such as a Mist Tank, while Crystal energy is available via purchase from other players or with real money.

This means there is a limit to how much you can play without paying, which I think is fair enough.

After the training dungeon, there was one more dungeon, The Final Test, to get through before joining the main game and being able to play with friends.  This was still easy enough, with the addition of gates requiring keys or puzzles to be solved, such as placing statues on pressure plates or cogs which needed to be shot to allow the next gate to open.

Completing this dungeon brought me to Haven, the main area of the game with various different areas full of merchants, Strangers (Cradle’s natives), and the Arcade, where gates allow players into the Clockworks.

Here, I finally joined up with a friend, and we entered one of the easier dungeons together.  These were larger than the previous dungeons, with extra little rooms with treasure in them.. or hidden mobs!  Outside of the tutorial, I was also introduced to mineral gathering, with deposits hidden inside the dungeons.  As with the other loot, all minerals gathered are shared between party members, which removes the problem of fighting over it 🙂

After clearing the dungeon, the elevator allows you either to go back up to the Arcade, or down to the next dungeon.. we worked our way down a few levels meeting progressively harder enemies.. the zombies were fairly tough, taking a while to knock down.

The graveyard ended up being a bit too much for us as more and more enemies appeared! 🙂

When a player dies, a party member can revive them, or they can spend energy to revive themselves.  On dying, a player loses 30% of the heat they have gathered so far, and if a party member revives them, they gain that 30%.  This means that weaker players take longer to level up, while good players who are able to remain alive and revive others will level up more quickly. 🙂

The cost of reviving yourself also goes up with each death.. we had to quit after the cost of reviving ourselves was more than the amount of energy we had left.

As yet, I don’t have enough resources to craft anything, so that will come next time!

Free to Play Games on Steam

Steam announced some free to play games this week: RPG / MMOs; Champions Online, Global Agenda: Free Agent, Spiral Knights and Forsaken World, and an action game, Alliance of Valiant Arms.  Free-to-play games usually include some sort of paid features.. extra skins, more equipment, or faster levelling.. or serve up adverts or limit the places you can go in the game while free.. so this announcement got my attention..

Champions Online requires payment to play past level 40, which at least allows a good trial of the game, in which you play a hero going up against Dr. Destroyer and his minions.. the game also apparently allows you to customise your own character, but more interestingly, your own customised enemy to harass you throughout your superhero career.  This sounds rather interesting, though.. another game with a big open world?  I need more free time 😉

Global Agenda: Free Agent‘s free version allows all the game’s content to be played, but you can pay to speed up levelling and purchase better gear more quickly.  I actually bought Global Agenda back in March, just prior to it going free, but having the option of adding it to Steam is a nice one.  This might also help me keep it updated, though I’ve not actually played the game recently..

Spiral Knights, is also fully free to play, but as a co-op game, this will require friends to play with..

The fourth MMO, Forsaken World, has races and classes as I’m used to with WoW, but with dungeons where the difficulty scales with the players’ experience, and weapons and gear which evolves and changes.. another one worth a look.

The action game, Alliance of Valiant Arms, looks to be another squad-based shooter with teams of 4 or 5 players per mission.  Players rank up as they play; the highest ranked player becomes the Squad Commander, hopefully meaning good players can lead others, rather than a recipe for griefing.. another one I’ll have to rope the guys in for 😉

 

Rivals to Steam

Update: it was apparently Valve who removed Crysis 2 from Steam, due to some disagreement over their contract..

Today I see a number of posts on the web announcing that Crysis 2 has been pulled from Steam as EA begin to push their digital distribution store, Origin.  The Star Wars game and  Alice: Madness Returns are also to be ‘Origin exclusives’.. so we can only assume that other games will follow suit.

I like Steam.

I have easy access to my games library, I get automatic updates.. the Steam overlay allows me to talk to friends, invite them to my game or join theirs, without having to stop playing or mess around trying to find a server that we can all get on.  Steam is not without problems, most notably when a new game is released and the servers just can’t cope.. so I like having a few games that don’t rely on it to run.. but that’s all I want.

I picked up Bulletstorm and Crysis 2 from the EA store because of a 50% discount, and in order to have a few games that don’t rely on Steam, and then reluctantly installed Origin.. but now I wonder how long it’ll be before these games will require Origin.  I also have Dragon Age and Dragon Age 2, bought on Steam, but if Origin doesn’t fall on its face I guess I’ll soon need to add them there too, if I want to receive updates.

My friends play these games, so I know they’ll also be forced to install and run Origin.. but what when the next publisher decides they want in on the act?  A client per publisher?  Eww.

I don’t want to run multiple clients to do the job that one is doing now.

It’s going to mean hassle adding the same people to my friends list, hoping I’ll still be able to chat and invite them to games as easily as I can now.  I don’t really want to be forced into  advertising the latest new client at my friends: “Hey, I bought a game off this company, go and sign up to their website and forum, get loads of annoying emails, download their client, add me to yet another list.. then we can play”.

I can only hope that I’ll still be able to add games to Steam as “Non-Steam games”, at least allowing me access to the overlay so I can still talk to people who refuse to install all the clients I guess I’m going to be stuck with.

What about clients that nobody else installs?  A while ago, I was introduced to Green Man Gaming, another digital retailer.  I was given a free game, which is why I consented to downloading their gaming client, Capsule.  I have launched this client only a handful of times.. I don’t think I’ve even reinstalled it since reinstalling Windows.   I’ve not even bought a single game from them despite the fact that they allow you to sell back your games for credit, and despite the fact they have offers on from time to time.. my friends are on Steam, the majority of my games are on Steam, so I find myself barely thinking about Green Man Gaming and Capsule, let alone running it.

 

Portal 2 ARG and Defense Grid: The Awakening

Portal 2 was supposed to be released on the 19th April.. however, an earlier release date was suggested over the last week, as a pile of clues have been discovered by fans dedicated enough to go looking for them.

I am not one of those people; while I love the fact they’ve done it, I don’t have the time or knowledge required to root around with codes, convert random numbers to images and access encrypted files.  Seriously.. even if I had the time I wouldn’t even know where to start, nor whether I was even going in the right direction.  Instead, I’m content to keep an eye on the Valve ARG wiki..

The Potato Sack Pack appeared on Steam last week, and I just took it as an opportunity to grab a few more cheap games, but it was another part of this rather clever play by Valve!  The info gathered so far points to Portal 2 being unlocked when an unspecified amount of play-time has been reached on the various games in the pack.

There is also a potato-collecting mechanic involved, with collectible potatoes hidden in the games and elsewhere: one can be collected simply by joining the ‘nelipot’ Steam group.  The ARG Wiki people have discovered that more potatoes increase the rate that the GLaDOS@Home bars fill up.. so really, the aim of this game is now: collect potatoes and play indie games 🙂

I won’t be idling in any games overnight, though.. while it’s mentioned on the Wiki as a way of adding the the cause, I consider it to be too close to cheating when the ‘aim’ is to play.  I have similar reservations about using the login details posted for collection of potatoes as well..  I’m just going to play the games.

I was gifted Defense Grid: The Awakening on Friday: a tower defense game with a twist.. when the invading aliens reach your base that’s not it.. they steal a power core and attempt to leave the base with it.

Killing the alien results in the core being dropped.. it will try to make its way back to base but can be grabbed by another alien en-route.

The Meteor tower is my current favourite.. long-range, great damage when it hits.. though I like the laser too, especially when upgraded. 🙂

Sacrifice and Mutation

I had been looking forward to the ‘Sacrifice’ since ‘The Passing’ was released for L4d2, especially as it would feature my favourite survivors, the originals.  I was also fairly pleased it was being released for both L4d and L4d2, and getting it on PC meant it was free.  The launch came with a lot of problems, though..

While my download came quickly for the original game, it took two days for my Left 4 Dead 2 download to come down.. crawling along at amazing speeds of 4kb/s.  When it finally finished downloading, it then refused to work.

However, I was in a better position than others.  Heavy traffic like this always seems to lead to authentication problems and issues with other games on Steam, getting “game unavailable” messages.   While I could at least play l4d, Tim’s machine didn’t even start downloading any updates for two days, and he couldn’t play any of his other Steam games because of… “Game Unavailable”.  Not good.

My first play through of the DLC was therefore with just one friend instead of a full human team 😉

Having Bill sacrifice himself and save the team as per the story wasn’t as easy as expected, though we had two bots with us.  After our sacrifice kept being beaten by the rush of zombies, we found the best method involved jumping back down the ladder early.

In this version, the achievement only comes for the Sacrifice instead of the whole team, but it’s easy enough to play through again.

I was slightly disappointed at the way the sacrifice ends.. once you hit the generator it’s all over.
I would rather have liked a Last Stand style effect, just to see how long I could hold out, or even a cutscene with a tank appearing and throwing Bill to his proper resting place in the smaller room.

Due to playing rather a lot of WoW and Minecraft, I’ve sadly let the mutations slip by in recent weeks.  The TAAANNNKK! mutation came this week.. and if you picked the right map and avoided the bugs, it was a lot of fun.

Bugs?  Oh yes..

On the No Mercy map, we found ourselves trapped as tanks on the wrong side of a fence, with no way of getting to the survivors.  We ended up trying to kill each other in hopes of spawning elsewhere, which worked after a few deaths, but by this time the survivors were too far along.  Another game was weirdly imbalanced; on one level my team was held back from spawning for a good while longer than the other team.. and then as survivors we faced three witches where the other team got none.  I don’t think I’ve ever seen a game that skewed before!

Despite the bugs I would love this to be added as a permanent mode; being the tank feels brilliantly powerful, and it’s a great feeling if you manage to get away as the survivor too.  Just.. maybe fix the bugs, huh Valve?

Chime

The boss had a nice game recommendation for me this week: Chime, which he referred to as a cross between Tetris and Lumines.. something I’ve not played, but which a friend described as “crack for the PSP”.

The game involves placing puzzle pieces on a grid to form quad shapes, but it’s set to music which actually changes a little as you fill up the grid.

There’s a rather cheesy achievement too: Fairy Godmother, earned for simply starting up the game.  Chime was developed by Zoë Mode for a charity called OneBigGame, which raises funds for childrens’ charities.. so I guess I have done something good by buying the game 😉

With the boss watching my first attempt, I didn’t bother to read the instructions and just jumped in.   It’s very easy to pick up, but on the first try I didn’t get a great score as it turns out to be a little more complicated than just slotting blocks in together..

Once you’ve made the required quad shape, you can add more blocks to the side to make it grow.. this also increases your multiplier.  Stray blocks disappear from the grid over time, though, and when they disappear they take away your multiplier!  It’s rather addictive, and there are scoreboards, so it could well get a little competitive too..

Tonight, with the internet finally up and running here, I’ve been able to get some more time in and have unlocked all six tracks, including the awesome final track: ‘Still Alive’! 🙂

It seems from the developers’ blog that this last track and grid were created for the move to PC.. and initially they were trying to make the grid represent something from Portal!  This made for too-difficult levels though, so it ended up as above.

On the subject of Portal.. I just saw the co-op trailer for Portal 2 this evening.. Ohhh yes <3

i40, a little bit late

This post was supposed to make an appearance one week ago, after returning from i40.
However, we still have no internet at home (it’s coming up on four weeks now), and some personal stuff too which meant I wanted to spend the week curled in a small ball, not interacting with anything.

Enough of that, though – i40!

We arrived just before the rain.. a fantastic start to a weekend where the sleeping is mostly done outside 😉

That wasn’t the end of the ‘fantastic start’, however, as we were then excluded from taking our machines in till way after 6pm because the temporary structure wasn’t ready.. and then when we were finally able to get in, there was no internet.  With no internet, there was also no Steam..

The first game played, then, was Warcraft III, as it was one of the few games available which didn’t need an internet connection or updates.

In amongst those games was a go at the “Run, Kitty, Run” map: you have to run along a spiral path to the centre, avoiding the ‘dogs’ which kill you on touch.  It gets harder as you progress, as the paths are narrower, until there’s barely room to get past.. for the first time in many, many attempts, we actually managed to get to the end, where it seems the reward for success is.. to start again with even more dogs on the paths!

I was also introduced to Beat Hazard, thanks to another friend.  This takes any music track you own and turns it into a simple space shooter, very like Geometry Wars.. and it makes very bright, pretty colours.. *gazes*

You start off with space-trash to shoot, but as the track progresses you face stronger enemies which shoot back.  Fortunately, you collect power-ups as you go, which makes your weapons a little more useful.. as well as more colourful.. and there are also power-ups which increase the volume of the track too.

It’s another ‘unblinking’ game which probably shouldn’t be played in a dark room at LAN 😉

After playing this, Audiosurf made another appearance, and with it, a little competition going on in terms of the scoreboard.

Minecraft became a slight obsession for one friend..  this is a 3D sandbox crafting game, with a variety of types of block: wood, coal, etc, and strange blocky life-forms, the most interesting being zombies!  I had a brief go at the game a while back, but after spending two day cycles building, and two night cycles hiding in my buildings from the zombies, I then found my trial of the game didn’t have zombies.. durrrp!
It was admittedly quite fun watching huge piles of TNT go up, though, especially when it resulted in framerates of 1 or 2, or crashed the PC :3

In the run-up to i40, we picked up Borderlands, thanks to another Steam offer.  Oh, Steam.. what would I do with all my money if not for you?

Borderlands has 4 player co-op, which is great as I do like playing with friends.. but I have to say that I found myself confused by the weapons, as per usual in this type of game.   Having to pick up ammo for the weapon I was using, while leaving other ammo for my team just added another layer of trouble.. if I don’t know the guns, I’m really not going to know what ammo they use.

Despite this, I love the game, though I want to complete the game in single-player so I know what I’m doing, and don’t feel like I’m holding my friends back next time.

We also got a couple of games of Dawn of War 2: Chaos Rising in.. trying out the Free-For-All mode which I really enjoyed, especially with high resources allowing me to just pump out units.  I think I’m improving on my tactics now, using the Techmarine to fit with my defensive playstyle.  FFA made a nice change, but I think co-op is still going to remain my favourite.

The last night of i40 turned into an all-nighter, with a foxy puppet, fits of giggles, a brief foray onto the rather disappointing Omegle, and later fits of shivers.. the temporary structure really wasn’t draught-proof and by 4am I was glad of fleecy blankets and two friends to hide between for warmth.  Next time I think I’ll be voting for a warmer and quieter hall, maybe in with the WoW players.. lalala 😉

LAN wouldn’t be LAN without a massive TF2 battle between CantFitMyN and Crazy/Inv, and so on the last morning we duly had our game, though there was no victory for CFMN this time.  Next time, maybe! 🙂

New things at E3

I’ve been looking at some of the info on the games and tech, and there has been plenty to get my interest.

The Fallout series holds a special place in my heart, so after seeing that Fallout: New Vegas has been dated for October 22nd, I’ve mentally written off the end of October in terms of playing other games.  This is despite the announcement of an October 26th release date for Fable III, another game I’ve been looking forward to – it will have to wait until after Fallout 😉

Pre-E3, there were rumours about what Valve might be revealing, after they said they’d be revealing something big.  It looks like the big secret was the fact that Steam is to come to the PS3 – while that’s good news for console players, I was rather hoping for Episode 3.

Portal 2 is on the way, but this was hardly new for E3, though the trailer was quite nice.  I’m quite excited about the co-op mode, and find the idea of playing as a robot or turret rather amusing 🙂

In addition to the two Warhammer 40,000 games, Dark Millennium Online and Space Marine, which I mentioned in the last post, THQ have also announced Red Faction: Armageddon, follow-up to Red Faction: Guerilla.  There was also a very brief mention of Darksiders 2.  I have yet to complete Red Faction: Guerrilla or Darksiders – again, with the consoles..

Must try harder 😉

Call of Duty: Black Ops is another game in my wanted list, though not as high up as the previous games.  I enjoyed Modern Warfare 2, but beyond single player, I didn’t find myself playing it so much.
I tend to prefer playing with a few friends rather than strangers with their camping, mic-spamming, teabagging ways.  Though sometimes I still get the latter from friends.. ah well.

Kinect, formerly Natal, is being shown at E3 too.  Along with the child-oriented Kinectimals, there are a large number of fitness and sports type games planned to use the system.  While I love the tech, these titles are very close to titles I already have for the Wii and so what’s on offer here isn’t going to make me rush out to buy the system.
PlayStation Move had more games on offer, but again doesn’t really add much on from the Wii.

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