Trouble in Terrorist Town

Trouble in Terrorist Town is a mod for Garry’s Mod, with Traitor terrorists hiding amongst Innocent terrorists.  Yes, a mod within a mod, and “innocent” terrorists.. x)

A friend invited me along last night, and I found that while the idea is simple, actually figuring out who is who, and knowing quite what to do, isn’t so easy.. though it is rather exciting when playing as a Traitor! 🙂

Roles are set by the game at the beginning of each round, with a few players being assigned to the Traitor team and the rest to the Innocent team. Traitors can see each other and plot against the Innocent team; their job is to kill off the Innocent team without being caught.  Innocent players don’t know which players are Traitors, and have to rely on what information they can find on corpses.. such as that player’s last words, or the weapon used to kill them.  There are also Detectives amongst the Innocent team.. they have additional information-gathering abilities, though beyond that, I didn’t quite make out.

The first few minutes were just confusing.. I managed to land a Traitor role, but erring on the side of caution I waited a while before attempting to kill anyone, hiding up in a tower where I tried to push somebody off the side of the building, fluffed it, but somehow managed to avoid suspicion.. that time.

Once dead, you can’t communicate, which would have come in handy as I was killed in a tunnel just after calling out who I was with.  Player deaths aren’t announced until somebody discovers the body, so a possibly useful clue.. the name of the player I was with.. went unused that time.

Chaos Rising – Pure

A friend and I finally got together to complete the last mission of our co-op campaign on Dawn of War II – Chaos Rising, having gotten most of the way through it back in January.

This last mission, Foul Play in the Chapter Keep, started with Predator tanks, which we were meant to use to clear the path for our later fights.. it was good to feel powerful and I would have liked to have mine for longer!  I was a bit disappointed when I lost control of the tank after being given my regular units back.

The Undoer thought we’d missed something, and ended up going down the path where Eliphas was hiding all by himself.. this meant Jonah got a little time laying on his back while the rest of the troops came to find him.  Eliphas put up a bit of a struggle, but not too much.. a warm-up for our future confrontation with Ulkair, the Great Unclean One and final boss.

Ulkair had his own arena..

Compared to other fights, this one was fairly tough and Force Commander Bob and Jonah had to take it in turns to tank him.  I was glad of Jonah’s healing skills as well as the invulnerability buff.. not the mention the nearby beacon where I had to keep reinforcing troops.

We took him down in the end, and were rewarded with a rather cool cutscene and a bit more story.

And there it is.. another game completed!  Next up: Dawn of War II – Retribution.. although I do want to play this again on the corrupt side! 🙂