Resident Evil
I’m a little surprised about the possible player choices, or repercussions of those, in the campaign of Resident Evil: Operation Raccoon City. Causing the death of Leon breaks canon, especially as this game is set in the middle of the series’ timeline.
I think I’d choose to avoid Leon’s death anyway, regardless of canon 🙂
I spent a happy week playing Resident Evil 4 on the Wii some years ago.. my first Resident Evil game, and one of few games I’ve played through without being distracted onto other things.
The controls took a little bit of getting used to.. movement being handled by the stick rather than the pointer. I loved the game.. the detail put into the surroundings, the strange villagers erupting into tentacle-headed zombies, the scary encounters.. the fact that this was a horror game on the Wii, when all I’d seen till then was very child-friendly and cartoon graphics.
I remember being shocked at Leon’s death at the hands of a chainsaw-wielding crazy guy.. he cut me in half and I was shocked for both the brutality and the fact that it had happened so quickly. Cue reloading, a good search of the house for more ammo, and going back outside ready for his attack!
I also loved the Merchant, lurking in dark corners with his shady deals.. when I first saw him, I nearly fired at him, thinking he was a bad guy! 😉
Ashley irritated me a little at first, as the incapable female in need of constant protection or rescue. No weapons.. really? When it came to playing as her later in the game I thought it was a nice change of pace, avoiding enemies instead of fighting, but even so.. surrounded by things trying to kill you, wouldn’t you pick something up for protection?
Seeking Potatoes – Defense Grid and Killing Floor
Defense Grid: The Awakening has a “Portal” Level.. the Aperture Science Center for Human Annihilation Studies! With two different core locations, this was a rather hard level.. the aliens very quickly took all the cores from my first base, then swarmed the second with a flood of tiny aliens which I was unable to stop.
My second attempt failed as I was beaten by the Crasher alien on the last wave.. in the end I took a friend’s advice and sold the towers which only overlooked the first, dead, run, so I could afford upgrades for the towers on the flat area.
After beating this level, I joined the guys for some Killing Floor.
We were killed off quickly in our first attempts, and I felt like I wasn’t helping at all, having not checked it out on single-player first. Areas out in the open seemed the worst, with zombies coming from anywhere, though in the enclosed areas they had the cover of darkness.
I started out with the Commando class, as it was recommended as the easiest all-rounder, but noticed that I was filling the xp bar for the Sharpshooter class mostly, so switched class. We turned the difficulty down, in the belief that the difficulty scales with the number of people playing, and after that things were a lot better.
As this is part of the Potato Sack Pack it has a slight modification adding GLaDOS to the game as the trader, with a few choice comments here and there 🙂
My first visits to the shop were a hurried glance at the screen before the timer ran out, so it took a few visits before I’d seen enough of the interface to know what I was doing and to start trying out new weapons. I should possibly be banned from the grenade launchers in this game as I managed to blow myself up twice.. I also tried out the crossbow.. I loved it when the enemies were at range, but once the zombies were in the room with me it was just too slow.
It was fast enough to take out the Patriarch in the second of our full games though.. very lucky as I was the last alive and had only 3 health! 🙂









