AiRace Speed Q&A
We were recently given the opportunity to put some questions to QubicGames, developers of AiRace Speed!
Valve Adds Early Access Section to Steam
Valve has introduced the Early Access section to their library, where players will be able to discover, purchase and play pre-release games and offer feedback to developers.
Confirmation of Half Life 3?
Develop Online have posted an article linking to a podcast from Seven Day Cooldown in which Gabe Newell talks about “a game that fans have been waiting for”.
Concept changes are being blamed for the delay to the project, and Valve prefer not to let people know too much about development which is still subject to change.. they believe it’s fairer to fans to say nothing than “drive people more crazy”.
Personally, I’m glad to just know it’s in development after all.. and I’m happy to wait for the awesome game I expect this to be 🙂
Todd Howard’s DICE Keynote
I’ve just watched Bethesda’s Todd Howard and his DICE Keynote over on Gamespot.. “Why we Play, Why we Create”.
I found it rather interesting.. best practises in development, moods, why ideas sometimes have to be cut, and so on, all giving examples from the development of Skyrim.
Then there was the awesome “sizzle” video from Game Jam Week (21 mins in on the above video)!
For Game Jam Week, the team was told to make something cool for adding to the game. They came up with loads of ideas, some of which didn’t make it to the game, but still.. so many brilliant ideas and improvements!
Magical and Ranged kill cams would have been great, and I’d have liked to ride a dragon or build my own home too! I’m sure these and many more will be available soon through the Creation Kit, though 🙂
Cut The Rope
Cut The Rope is an iOS physics puzzler developed by ZeptoLab and published by Chillingo back in 2010 for both iOS and Android, and later for the iPad.
I’m very late to the party with Cut The Rope, I know.. but I finally got to play it after I saw on RockPaperShotgun that a browser version had appeared!
The object of the game is to feed candy to a cute green monster called “Om Nom”.. said candy being attached to ropes which you must cut so the candy falls into Om Nom’s waiting mouth. After the first few levels, this means cutting the right ropes in the right order so you can get the candy into his mouth.
As well as guiding the candy to Om Nom, there are stars to collect on each level, which can mean swinging the candy away from Om Nom.. going for the stars means thinking then cutting 😉
If you drop the candy rather than getting it to Om Nom, he’ll be sad..
Later levels require more planning and timing, as you have to use bubbles and bellows to help move the candy, while avoiding spike traps, and other hazards. These include spiders.. good because they snare the candy and swing it into stars, but bad because they then start reeling in the candy too!
There’s also a Behind the Scenes section on the site for those wanting to know a bit more about HTML5 and the development of games such as this one!









