Completing Duke Nukem Forever

We rented Duke Nukem Forever via our LoveFilm subscription a few weeks ago now, and the plan had been to play it through fairly quickly and return it.. however, we’ve been decorating the house, and we had ScampLAN, so it’s taken until this weekend to actually complete it.

As I’ve been playing, I’ve thought back to the demo.. I think it’s possibly the first time I’ve come across a demo which did the game so much harm, spoilers aside at least.  Based on the demo, I just wasn’t going to bother, and if not for the option of renting, it would just have been skipped.  I still think the humour, and Duke’s one-liners, are a mixed bag.. some of the lines are great, but some are repeated so often that they’re just annoying.. I got thoroughly sick of the swine and pork chop lines by the time I was half-way through the game.

The game is actually a decent length though, in this era of short singleplayer campaigns, and there have been some fun, varied sections.  Running around in the burger bar as tiny Duke, using spatulas to bounce around was quite funny, and I rather liked the ‘Gears’ section, though not the fight with the Octababies afterwards, capped with a full-sized Enforcer which I had to kite round boxes.. low on ammo and finding the Freeze gun a bit disappointing.

Driving around in the truck was fun if not particularly unique.. and forgiving of my usual driving style as the thing can be flipped if crashed 😉

I was also very happy to come across the Holoduke again!  This gadget came in very handy on the rooftop as well as setting off some nice memories of Duke Nukem 3D multiplayer, all those years back.  I’m sure he was stationary back then.. this one moves around 🙂

The Octabrains proved to by my worst enemy through the game, resulting in many deaths in the Forkstop level, as well as on the crane segment of the Generator Room.  On the Forkstop level, I found I had to run around destroying boxes and throwing barrels into the water, all while under fire from the pigcops, so that the Octabrains couldn’t throw them at me.. and when it came to the first encounter with the Octaking, I was annoyed that I needed to hide while my Ego regenerated, thanks to only just surviving the Octabrains before.

The second encounter with the Octaking was better, as I had plenty of pipe bombs to deal with the Octabrains as well as the Devastator to knock the King down quickly 🙂

The second to last chapter had me blowing up Hoover Dam, and a slightly tricky underwater section where I constantly felt at risk of getting lost.  The boss at the end of this level was the Energy Leech.. which was dubbed the Sea Penis, for obvious reasons!  This fight was a little frustrating due to the requirement to keep going back to the airbubbles between firing rockets or gathering ammo.. it ended up feeling too repetitive by the time I’d downed him.

I enjoyed the mad rush through the rest of the level as the water rose, despite having to take a few odd turns.. I was looking for ladders to escape, and finding none, which is rather similar to how Tim found it.. but the trick was to just run!

The last boss fight was the best of the game.  After a cutscene in which I was given back Duke’s golden pistol, the Cycloid Emperor appeared.. in a nice open space, so plenty of room to fight in.  My RPG was ‘donated’ by the first pigcop to appear, and ammo was provided by more pigcops until the third phase of the fight, when a supply crate is dropped.  When the Assault Commanders appeared, I did worry that the game would throw all the different enemies at me in turn.. but thankfully it didn’t, and it kept the focus on the Emperor.

Right at the beginning of the fight, Duke threatens to piss in the Emperor’s eye.. on defeating him, Duke carries out his threat, via quicktime!  So the game starts and ends with pissing.. unless you count the extra little scene after the credits, where Duke mentions running for President.  Insert smutty remark about debauched Presidents here 😉

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