Castle Story Iconography
This week, the Sauropod team’s development blog for Castle Story includes a look at some icons, mouse cursors and HUD designs.. they haven’t said what they’re all for, but the purposes can be guessed at. I like the clean look of these, though.
Sounds like the game engine is coming along nicely too, with more interactive objects being developed.. doors to let Bricktrons in, but keep monsters out.. I really do love the sound of this game.
The treat for the week is a Bricktron speedpaint! I love to see how people draw their creations 🙂
[youtube http://www.youtube.com/watch?v=FQIbXRzMFyw]
Castle Story – First Demo
The two-man development team Sauropod Studio have revealed the first demo of Castle Story, a voxel-based real-time strategy game currently in development for the PC.
The game takes place on a set of floating islands, with the player controlling little yellow characters called Bricktrons. The aim is to gather resources and build a castle, then withstand attacks from creatures and other players..
[youtube http://www.youtube.com/watch?v=NwZdXRPeYrc]
One to watch!





