This week, the Sauropod team’s development blog for Castle Story includes a look at some icons, mouse cursors and HUD designs.. they haven’t said what they’re all for, but the purposes can be guessed at. I like the clean look of these, though.
Sounds like the game engine is coming along nicely too, with more interactive objects being developed.. doors to let Bricktrons in, but keep monsters out.. I really do love the sound of this game.
The treat for the week is a Bricktron speedpaint! I love to see how people draw their creations 🙂
Tags: Bricktrons, Castle Story, development blog, iconography, icons, Sauropod Studio, speed painting
This entry was posted on Monday, February 20th, 2012 at 11:48 am by CoffeeScamp and is filed under Blog. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.