Neverwinter Round-Up

Neverwinter was at PAX East on the previous weekend, and got an interview with Cryptic Studio’s CEO Jack Emmert, where they talked about the upcoming launch, the game’s design history, and plans for the future..

I got access to Dungeons & Dragons: Neverwinter during their last Beta weekend, but due to illness, only spent a limited time playing.  However, this was enough for me to start anticipating launch along with everyone else!

First up was character creation, where I was impressed with the choices available and quite how much you can customise your character and make it  your own.  There were Half-Orc, Human, Dwarf, Halfling, Wood Elf, Half-Elf, and Tiefling races, and classes including Trickster Rogue, Devoted Cleric, Control Wizard, Great Weapon Fighter, Guardian Fighter.  One more race and class are yet to be revealed.

Female Human Guardian Fighter

Once you’ve picked a race and class, you set your ability scores: Strength, Constitution, Dexterity, Intelligence, Wisdom and Charisma.  You can reroll these scores as many times as you like, if you’re not happy with the scores you get.  There’s a primary ability and two secondaries for each class; e.g., The Great Weapon Fighter’s primary ability is Strength with secondaries of Constitution and Dexterity, while a Control Wizard’s primary ability is Intelligence, followed by Wisdom and Charisma.  Any racials affecting ability scores are applied here, such as the Human’s Ability Scores, giving +2 to any Ability.

After this, you can choose your character’s appearance, from presets or entirely customised.. and set a background, with character origins of hometown, area, world experience, and deity affiliation.  These have no effect on gameplay, but add just that little bit more to your character.

The first quests introduce the game very well, and combat started off simple, with various Undead that fell easily.  Fights become more complex as you level and gain new abilities.. I particularly enjoyed the fight with the Harbinger on the way into the city!


The action bar left me to spaces for two At-Will powers, two Encounter powers, and two Daily powers.  At-Will powers are controlled by left and right mouse buttons, with no limitations, but Encounter powers have cooldowns, while Daily Powers have to be charged up before use.

I chose the Control Wizard, so I had a nice teleport move to escape close combat, and freezing spells to slow or pin my enemies in place.. I really liked the Ice Storm gained at level 4, but as it was a Daily power I had to think about when I could use it!

The game world is seriously impressive, too.. I’m looking forward to exploring more of the world!  Here’s one view of the huge and beautiful city..

Neverwinter - City View

Sadly, I didn’t get round to checking out the Foundry quests – quests created by other players, adding to the game’s lore and presenting new challenges in the form of dungeons, stories and adventures.  These were available to pick up from noticeboards around the city.

Neverwinter is scheduled for release in early 2013.

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