Chaos Rising

5.30am.  Dark and cold.  This is a time of day best slept through, but at the end of February, I found myself getting out of my warm bed and getting ready for a day in London with THQ and Chaos Rising, the first expansion for Warhammer 40,000: Dawn of War II.  After baking in the train – the heating was broken in my carriage and thus on full blast – I was glad of the cold outside 🙂

The event was held in HMV’s Gamerbase in the Trocadero Centre, easy enough to find.  However, the toilets were not so easy to find (none in the Gamerbase or even on the same floor) and then when I did find them.. well.
I figured a £1 charge to be a bit excessive, and ended up sneaking into the McDonalds a few streets down instead!

So, the game..
Chaos Rising adds a new campaign to run through, this time facing the Chaos Space Marines.  These are a corrupted form of the Space Marines you control, with a new set of skills and abilities.  Only the first three missions were available to play at the event, following which the guests tried out the multiplayer side of the game.  Of the new units, the Great Unclean One stood out as a rather interesting, if hideous specimen 🙂

A new corruption mechanic has been added to the expansion, with your squads gaining corruption for questionable actions, such as taking items from Shrines, or ignoring optional side missions to help out civilians.  Gaining corruption leads to different abilities and access to higher level wargear, but will lead to you being unable to use other wargear for which you need to be Pure.

Along with the campaign, there are new units for each of the races, new maps, and extra modes for multiplayer including free-for-all, which probably means I should brace for a beating 😉

My favourite mode, Last Stand, gains two new heroes, the Tyranid Hive Tyrant and the Chaos Space Marine Sorcerer.  Both of these can summon minions too, which makes for an interesting group of allies!

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