Castle Story Devs talking Unity and Voxels
I’m watching Sauropod Studio‘s Castle Story out of interest in the game itself, but I’m also interested in the latest blog post on how they’re building it, using Unity3d.
I’ve always been interested in game design, but I’ve not studied it.. many technical explanations are inaccessible as they use terms I don’t understand, or refer to other concepts I’ve never heard of.
That’s why I was pleased to see this post, and an explanation which covered some basics.. hopefully there’ll be a few more of these too!
Castle Story – First Demo
The two-man development team Sauropod Studio have revealed the first demo of Castle Story, a voxel-based real-time strategy game currently in development for the PC.
The game takes place on a set of floating islands, with the player controlling little yellow characters called Bricktrons. The aim is to gather resources and build a castle, then withstand attacks from creatures and other players..
[youtube http://www.youtube.com/watch?v=NwZdXRPeYrc]
One to watch!





