Various Gaming News

Indie Royale’s The Spring Bundle has been released, featuring six indie games: Futuremark‘s tower defence variant Unstoppable Gorg, Soldak Entertainment‘s action RPG Depths of Peril, Secret Base‘s platformer Tobe’s Vertical Adventure, all available on Steam, and three downloadable games from Radiangames: twin-stick RPG Inferno+, puzzler Slydris, and a twin-stick arcade shooter, Ballistic.  The bundle is available on a pay what you want scheme with a minimum price currently just under £3, but those who pay at least $5 or £3.15 will also receive Danimal Cannon’s chiptune music album Roots!

THQ have announced that Darksiders 2 is to be delayed, apparently at the request of Vigil, and will now not launch on July 29th in the UK.  This is good news, as it means the developers will be able to properly polish the game.  THQ have had a boost from the sales of Saints Row: The Third, which has sold over 4 million copies and brought in more revenue for the company than expected. (more…)

In The Grim Dark Future, There Is Only Single-Player

Warhammer 40,000: Dark Millennium is now only going to be a single-player game, thanks to layoffs at Relic and Vigil.

MMOs are expensive to make, so changing the game to a single-player saves them a considerable amount of money.. but what a disappointment.

Darksiders II – Release Date Announced

THQ have announced that Vigil‘s action-adventure Darksiders II will be released for the PS3, 360 and PC on the 29th June 2012.

Exclusive pre-order bonuses have been announced too: the ‘Death Rides’ pack from GAME contains extra side-quests, the ‘Deadly Despair’ pack is available via Amazon and adds a speed boost for Death’s steed, Despair, and the  ‘Angel of Death’ pack will provide enhanced armour and weapons.. the shop this preorder will be available through has not yet been announced.

Darksiders II – Behind the Mask: Death Rises

THQ have released a new developer diary for Vigil Games’ Darksiders II, focusing on Death..

The story in Darksiders II runs alongside that of Darksiders, with War having been convicted and sent to Earth by the Charred Council.  The remaining three Horsemen are informed of this, but believe War to have been set up.  Death sets out to prove War’s innocence.. with a much larger game world filled with quests, loot, and powerful enemies to defeat.

In the developer diary, the Vigil team talk about the differences between War and Death, Death’s fighting abilities and the types of weapons he can use.. with a brief mention of the improved depth to the world players will experience in Darksiders II.

Darksiders II is planned for release in June for the PC, PS3 and 360, with a Wii U version planned for the launch of that system later in 2012.

40k Nerdiness

I’ve been watching some of the videos coming out of E3 tonight.. things are looking interesting on the games front!

Warhammer 40,000: Dark Millennium Online, the long awaited MMO, is finally being talked about.  A friend was asking about this a good while back, with another interested too.  Makes all the difference when friends have your back.

Rather a teasing video, this one..
Demons, aliens and heretics, versus the Imperium of Man?  Damn right, there will be war 😉

It’s early on yet, but the graphics are already looking rather nice and I’m looking forward to seeing more.
I broke my usual rules, and included a screenshot from THQ’s site here.  If this is anything to go by.. wow 🙂

Again from THQ and Relic, we have Warhammer 40,000:Space Marine.  This one’s for the console, rather than the PC.

Watching this video, I see some similarities to Gears of War, another game I loved.
Take your huge, heavily-armoured brute and run him straight at the enemy: awesome!

Darksiders

This week, I’ve been fighting off the minions of heaven and hell as War in Darksiders, a post-apocalyptic action game from THQ.

War feels rather overpowered, with his massive sword and the fun auto-kill moves, especially when dealing with the general zombies.  For these, hitting the auto-kill button means grabbing them by the ankles and smashing them into the ground, or picking them up by the head and then squishing it!  Cue running around the Crossroads section of the game and only using this button..  Well, that’s one way of getting rid of the day’s stresses! 🙂

In GameInformer’s interview with Vigil’s General Manager, he said the original idea would have had all four horsemen available to play in a four player co-op.. damn..  That could have been a serious rampage..

I’m enjoying this game lots, though at the moment I’m suffering a little from having too many games, but not enough time..  so I’m not likely to finish it too soon.