A disabled-veteran-owned business, developer Serellan has donated 1,000 copies of their stealth-action tactical shooter EPSILON to Operation Supply Drop, with an additional copy of the game donated for each copy sold on Steam. EPSILON will be donated to deployed active duty servicemembers and disabled veterans in need of entertainment and cathartic activities abroad.
Indie developer Serellan LLC have announced their first-person squad-based tactical shooter Epsilon, out for PC on Steam’s Early Access. Serellan’s team are video game industry veterans, who have previously worked on Shadows of Mordor, Ghost Recon, Halo, Killzone and SOCOM.
The weekend just passed was ScampLAN 2, with a couple of friends bringing their PCs round to our house for gaming and silliness 🙂
I’ve now tried out all the characters, but the one I’ve played most has been the Huntress, who specialises in traps and ranged weapons. I felt she was slow to get off the ground with.. the traps start off with only a few charges and are soon used up.. but after gaining many levels and improving both the traps and the character’s stats, she now feels quite powerful 🙂
When you level up, you can spend your points on stats for the character or for your towers.. I’ve spread my points out between the Huntress and her traps, but another friend has put most of his points into his Monk, making him fantastic in combat but with rather weak auras. For the characters the three of us developed over the weekend, this worked very well, as it meant the mana could be spent on building and upgrading stronger towers and traps, without getting too close to the defense unit cap. We got as far as the Servant’s Quarters during the weekend!
Another game we had a turn at was Operation Flashpoint: Dragon Rising.
We tried to play this previously, but thought we might do better if we were in the same room and able to communicate a little better. However, as in our previous attempts to play, we found barely-visible enemies were able to take us out with ease.. the game is supposed to be about realism and tactics, but if I’m approaching on my belly through trees and bushes, I don’t think it’s realistic to be shot down so quickly by people I can’t even see yet.
I also suffered from a rather random bug, which had my character float up into the air before being thrown back down again.. and of course, taking realistic fall damage. This happened a few times, but settled down enough to complete the mission. However, the fun was lacking for most of us, so we didn’t go back for a second mission.
In between the gaming I had a bit more of a poke around with VoxelSniper on Minecraft.
I had a failed attempt to add Zombe’s flying mod.. not quite sure what went wrong, but the game wouldn’t launch.. before I installed VoxelAir, which allows me to jump high into the air and land without damage, or hover above the ground.
You can jump rather a long way up.. and when I came down, I was surprised by the crazy number of mobs which had spawned!
I found an interesting bug with VoxelAir too.. after being killed while hovering, courtesy of a few Skeleton Archers and a lack of care, I respawned still hovering.. floating upwards in fact! Using the “/give” command simply dropped a new feather at my feet, out of reach.. a friend also tried to give me a feather but it also landed out of reach. In the end I used “/kill” a number of times and eventually spawned close enough to a feather for it to pick up.
Next up will be forming a nice piece of flat land for a huge project.. more later 🙂
With four people and a reasonably couch to take advantage of, there was also some console gaming.. though we found a distinct lack of co-op games allow four people on one console. So many games boast “2-4 player co-op”, but don’t specify that this means two people on one console, and two on a second console.. annoying. We tried Call of Duty: Black Ops.. we wanted the Nazi zombies, but only the arcade mode allowed all four of us to play. We had a couple of runs on that, with me claiming the top spot for one run! Red Faction: Armageddon failed us, as did Rainbow Six Vegas.. so we ended up shooting each other in Halo 3 which entertained us for a while!
Hunted: Demon’s Forge was picked up at the start of the weekend too, and we attempted some co-op in pairs. We all found the game surprisingly hard, though Tim and Jason attempted to play without going through a tutorial first.. masochists! I think the game would be a lot easier if you were able to carry more than one health vial each.. we also found the game punished deaths by sending us a long way back each time. I’m looking forward to playing the game by myself at some point soon, too.
Another game which made an appearance over the weekend was Gears of War 3!
I hadn’t yet finished Gears of War 2, but the copy of #3 will be going home with Jason at the end of the week, and Tim wanted to start some co-op, so we’ve been playing through it anyway.. on hard!
So far, I’m loving it.. though noticing a few changes! The world has been destroyed by the Hammer of Dawn, and the enemies now include mutated Lambent creatures.. I’m noticing a huge change from the graphics of the original Gears of War as well, with the character models all being far more refined. Good changes all round.. and still a great game, as far through as we’ve gotten this far! 🙂