Epsilon Dev Serellan and Operation Supply Drop Join Forces

A disabled-veteran-owned business, developer Serellan has donated 1,000 copies of their stealth-action tactical shooter EPSILON to Operation Supply Drop, with an additional copy of the game donated for each copy sold on Steam. EPSILON will be donated to deployed active duty servicemembers and disabled veterans in need of entertainment and cathartic activities abroad.

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Crysis 2 Demo

My interest in EA’s Crysis 2 demo comes more from friends’ excitement about the game than anything else, as I’ve not even played the original game.  I didn’t have any real idea of what to expect from the multiplayer, so I was glad of the intro on launch which gave a quick run through of the nanosuit and the objectives of the different game-modes.

Be strong; be fast; be invisible.. all possible thanks to the rather interesting nanosuit, a battlesuit which gives you improved armour, speed or invisibility depending on how you like to play.. speed is always fun, and I loved the idea of the ground stomp, though as yet I have to actually use it on a target.  I found the armour just didn’t seem to last very long or add much protection when in a direct confrontation with an enemy.  I preferred stealth as this allowed me to get out of trouble while on low health, as well as helping in attempts to sneak up behind enemies.  I also found via watching one of my deaths on kill-cam, that the enemy can still see you while stealthed thanks to your shadow, which still appears as normal!

There were two maps and game-modes to choose from: Skyline, an instant-action team game, and Pier 17, which had alien drop pods to capture.

I rather liked this mode as it added a bit more direction to the game.  If you were unable to secure the pod for your team and then defend it, all was not lost as a new pod would be dropped at another location on the map.

Of the two available maps, I preferred Skyline with its variety of  indoor and outdoor areas and accessible roofs.  I also liked how the greenhouses changed through the round.. you can climb up and run along the top of them at the start, until stray bullets smash the glass leaving gaping holes for you to fall through instead.

Despite the multiplayer being fun so far, I’m not sure whether I’ll pick this up or not..  I have plenty of shooters, and more than enough multiplayer games to keep myself and friends occupied for quite some time, so the singleplayer will really have to get my interest if I’m going to add this game to my collection 🙂

Metro 2033

When I first heard of Metro 2033, all I could think of was how similar it sounded to Fallout.. humanity surviving underground following nuclear devestation, scavenging for survival, mutant creatures.   So, as I loved the Fallout series, I wanted this game from fairly early on.

Friday was launch day, and so I got home, installed the game and started there and then.  Another comparison to the Fallout games?  I found myself playing for a good few hours, barely noticing the time go past.  The atmosphere is amazing, especially in the Metro stations where you can hear everything that’s going on all around you.

On going outside in the polluted air, you need a gasmask.. for which you also need to keep topped up with air filters. How do you know when to change your filter?  Check your wristwatch! 🙂

Wearing the mask for extended periods will also lead it to fog up, making it harder to see.  If you’re fighting while wearing it, you’ll also notice it developing cracks, and eventually breaking..

Once there’s a hole in your mask, you need to change it for a new one (there will be a few laying around in places), or you will start to gasp, wheeze, and eventually keel over and die.

The weapons start off quite weak, especially when using hand-made bullets.  You could use the good, shiny bullets, which are much higher-powered, but since they double as currency, using them might mean you can’t upgrade your weapon at the next station.

In some areas, stealth is the way to go, and here I have to confess to enjoying picking the enemies off with throwing knives. 🙂

In others, the way to go is to simply blow stuff up.. and I just love fire! 🙂

Some of the monsters were frustrating, especially when low on ammo – I’m looking at you, Librarian – but it was nice to be challenged.  All in all, I thought there was a great mix of action and stealth, with a few puzzles and surprises thown in there as well.  I also enjoyed the last section, ‘Ethereal’; running away from the Dark One who wanted to kill me, before finally getting a weapon..  After dealing with him, I had my choice of ending: “If it’s hostile, kill it”, or “find the truth”.

Considering my track record of non-completion, and the fact I spent around twelve hours playing Garry’s mod with friends (I’m blaming the friends for the amount of time there).. I’m quite pleased with myself for completing this in the first weekend!