Our Wii U and Nintendo Land

Tim brought home our Wii U last night, and as he’d done the tedious hour-long update at work, it was just a matter of setting up our user accounts.. individual accounts linked to the new Nintendo Network this time.

I decided not to bother importing my old Mii yet.. the transfer from the Wii is easy enough but both consoles have to be connected to the internet to do it.. and besides, there was a new Mii Maker to play with!

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TRAUMA

TRAUMA came into my possession as part of the Humble Frozen Synapse Bundle.  TRAUMA is a photographic experience by designer Krystian Majewski, where you explore the mind of a traumatised woman, through point and click scenes with clues to be found..

The first scene, “The Next Hurdle”, is a night-time scene with a teddybear trapped under a large stone weight..

Moving around the environment is rather easy.. point and click on blurry angled pictures, onto items within the frame, or via painting gestures on the screen.. you learn these from some of the Polaroids hidden in the scene.  The photos are rather nice looking, and combined with the easy to operate interface, I find the whole thing more curious and relaxing than a typical puzzle game, which tends towards head-scratching after a while.

The clues are all voiced by the traumatised woman, and while some seem irrelevant to the task of rescuing the teddy, I guessed they would be involved in an alternate ending, or in for one of the other four scenes.  There are a set of Polaroids in each scene too.. either for teaching gestures, giving a clue, or telling us a little bit about the woman’s life.

On my first try through the level, I managed to lift the large stone ball from the teddy, and completed the first ending: “Save the Teddybear”.  There were three more endings, listed under “Discoveries”, but I wasn’t able to get at them straight away..

The second scene is “Following Role Models”, with a task of capturing the ghost.. a man who has been blurred through most of the scene by long exposure photography.  One of the Polaroids had a picture of the storm cloud from the sky in “The Next Hurdle”, linking the centre of the storm to a drain.. and then in “What They Expect”, I was taught a gesture to use on drains.

Using this gesture in “The Next Hurdle” allowed me to find the “Swallow The Skyscraper” ending!

As I’ve achieved an ending for each of the four scenes now, I could consider myself to have completed this game.. however, with so many undiscovered endings, it just doesn’t feel finished yet!