Another Indie Gala bonus has unlocked for all those who have purchased the Indie Gala 2!
The bonus is Robot Science’s album “Good Luck”, which was a part of the first Indie Gala bundle.
The Indie Gala 2 is still available for purchase, with this and previous bonuses included for those who pay the minimum price per bundle level. The levels are: Carebear, with four games and four albumsl The Big-Saver Bundle, with six games and eight albums; and the Epic Gala Bundle, with twelve games and nine albums!
The traffic to Groupee’s Be Mine games and music bundle was rather more than expected, with the site going down almost as soon as the bundle came on sale.
Server capacity is currently being boosted, and the bundle, along with the Antisleep music bundle, will be relaunched tomorrow instead.
Be Mine will contains five games: Wasteland Angel, Sideway New York, Xotic, Beep and The Ball. Customers can pay what they want, with a minimum of $1, and 20% of the proceeds will be given to Child’s Play.
Indie Royale’s The Valentine’s Bundle is now out, with five games, and bonus DLC! As usual the bundle is available on a pay what you want scheme, with a minimum price, although you can pay more to unlock the bonus, show your support, and knock down the price for others!
The games are: action fighting game Zeno Clash, by Ace Team, Hoard, a strategy game featuring dragons, by Big Sandwich Games Inc., adventure puzzle game Lume, by StateofPlay, and world premiere PC versions of retro RPG defense games Soulcaster and Soulcaster II, by MagicalTimeBean!
The bonus DLC in this bundle is for HOARD: Dynamite Roll!, which adds nine new maps and extra units, and Flame-Broiled SANDwich which adds a desert continent and remodelled buildings, units and terrain!
For those paying more than the current minimum, there’s also One Life Left’s music compilation, “Music To Play Games By Too“.
We looked at all the games in a bit more detail.. you can read it over here.
The Humble Indie Bundle 4 is now out, with another bunch of games to sit accusingly on my Steam list until I play them 😉
This time we’ve got: Jamestown, a scrolling arcade shooter by Final Form Games, music platformer Bit.Trip Runner by Gaijin Games, Super Meat Boy, the slightly-squicky puzzle by Team Meat, Shank, by Klei Entertainment, and Night Sky by NICALiS, which I already had from a previous bundle.
The bonus games this time were a sci-fi strategy called Gratuitous Space Battles, from Positech Games, and Cave Story+, a 2D platformer by NICALiS, which has been updated slightly from the original for this version.
I’m glad it’s nearly Christmas.. I need more time in the day! 😀
The Binding of Isaac is an action adventure RPG by Edmund McMillen and Florian Himsl, the developers of Super Meat Boy. I got this game via the Humble Voxatron Debut..
I was initially repulsed by the graphics for this game.. a crying boy surrounded by mutated tormentors.. and the story isn’t much nicer. Apparently, it’s based on a Hebrew Bible story in which God asks Abraham to sacrifice his son, Isaac, and he binds him before leaving him on an altar to die..
In the game, Isaac’s mother begins to hear the voice of God.. who initially tells her that Isaac is unclean, causing her to take away his toys and lock him in his room.. but later demands she sacrifice him to prove her devotion! To escape, Isaac dives into the basement, where he encounters mutated creatures.. lost brothers and sisters..
To fight these monsters, poor Isaac fires his tears at them.. some, like the squishy-headed thing above, don’t fight back.. while others are immediately hostile.
There are a variety of power-ups and items available too, giving stronger ‘arrows’, shielding or bombs. The loot from one chest included a yellow bomb with a face.. which I just about recognised as trollface.. just as it exploded, taking away a heart 😮
I’ve had a few forays into the game now, and while the dungeons, loot, enemies and bosses are all randomised, so far each basement I’ve seen has had a treasure room, a shop, and a room with a boss..
The first boss I encountered was Monstro.. who slaughtered me when I got a little too close!
Fighting isn’t complex at all.. if anything it feels a bit cheap as you can just kite the enemy around the room while shooting. Monstro jumps, landing on the place the player had been standing; easy enough to avoid so long as you don’t get yourself trapped in the corner as I did 😉
The second boss I’ve faced was more repulsive still.. Gemini features conjoined twins: the larger one chases Isaac and strangles him if he gets close enough, while the smaller one intermittently vomits a shower of blood at Isaac!
This boss moves quickly, and I was glad of the rocks to hide behind.. though he did catch up with me on this attempt. When Isaac dies, it’s game over.. there is no save game system.. you just get to see his Last Will. 😉
The music is actually very good too..
It’s not often I really notice the music in games (especially since I spend a lot of my gaming time on Mumble) but it really adds to the feeling of despair and sadness. Ok.. I’m off to go hug the kitties now!
The boss had a nice game recommendation for me this week: Chime, which he referred to as a cross between Tetris and Lumines.. something I’ve not played, but which a friend described as “crack for the PSP”.
The game involves placing puzzle pieces on a grid to form quad shapes, but it’s set to music which actually changes a little as you fill up the grid.
There’s a rather cheesy achievement too: Fairy Godmother, earned for simply starting up the game. Chime was developed by Zoë Mode for a charity called OneBigGame, which raises funds for childrens’ charities.. so I guess I have done something good by buying the game 😉
With the boss watching my first attempt, I didn’t bother to read the instructions and just jumped in. It’s very easy to pick up, but on the first try I didn’t get a great score as it turns out to be a little more complicated than just slotting blocks in together..
Once you’ve made the required quad shape, you can add more blocks to the side to make it grow.. this also increases your multiplier. Stray blocks disappear from the grid over time, though, and when they disappear they take away your multiplier! It’s rather addictive, and there are scoreboards, so it could well get a little competitive too..
Tonight, with the internet finally up and running here, I’ve been able to get some more time in and have unlocked all six tracks, including the awesome final track: ‘Still Alive’!
It seems from the developers’ blog that this last track and grid were created for the move to PC.. and initially they were trying to make the grid represent something from Portal! This made for too-difficult levels though, so it ended up as above.
On the subject of Portal.. I just saw the co-op trailer for Portal 2 this evening.. Ohhh yes <3