Reverse Crawl – PC

Reverse Crawl is a dungeon crawl where the player leads minions in tactical turn-based combat, through a dynamic campaign with a branching storyline.  We received a copy of the game from the developer, Nerdook, for this review.

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Mayhem Mode Comes to Marvel Super Hero Squad Online!

Mayhem abounds in Super Hero City!  Gazillion Entertainment has announced today that players can now experience the all new Mayhem Mode in Marvel Super Hero Squad Online, the free-to-play, family friendly online game.

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Defiance FPS Beta Keys Available

Defiance is a science fiction drama and multi-platform FPS MMO by Trion Worlds and Syfy, where humans and aliens live side by side..

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Planet Explorers

Planet Explorers is an open world, voxel based, sandbox adventure RPG in development by Pathea; alpha 0.41 is available for download now.

The game uses a new OpenCL system based on the Unity 3D engine, and allows players to modify the terrain and create new objects in any form, wherever they like.. check out the Build and Create trailer:

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Mann vs. Machine goes Live

Mann vs. Machine, the new co-op game for TF2 is now live!

This mode lets you and five friends work together to fight off waves of robots.. upgrade weapons, items and abilities.. and claim the spoils of war in the form of cosmetic items, in Mann Up mode.

Mann Up Mode is played on official Mann Co. servers, with entry limited to players who own a Tour of Duty Ticket.  Tour of Duty Tickets can be purchased from the Mann Co. Store for £0.59. (more…)

Firefall Beta Starts Now

Firefall is a team-based shooter / MMO hybrid under development for the PC by Red 5 Studios; a studio founded by Mark Kern, former team lead for World of Warcraft.  The game will be free-to-play once launched.  To take part in the beta, sign up for an account: beta invites will be issued in waves.

The latest Dev Diary details how player actions will affect the roll out of new content in the game:

The game is set in a future Earth, where the promise of a new clean energy source leads to the arrival of a hostile energy storm called the Melding, that engulfs most of the world.  A bloodthirsty race known as The Chosen has also emerged and threatens humanity’s survival..

Players can choose from three battleframes: assault, medic and recon, each of which can be customised with different weapons and loadouts.  These are equipped by the player’s character, so you can switch between battleframes too.

Firefall has both PvP objectives and cooperative PvE missions.  PvP consists of Team Deathmatch, and a Sabotage game mode, which has teams take turns being on offense or defense, with three different points to capture and hold.  Confirmed PvE missions so far include a Thumper mission, where players defend a mining machine against waves of enemy creatures while it gathers resources, and Rescue missions, for which no information has yet been released.

Firefall has no set release date; as players join the beta and play, the team collect feedback and continue development of the game, with plans for the game to be rolled out ‘organically’, rather like Google’s Gmail service.

More Geomon

I wrote about Loki StudiosGeomon a while back.. it’s actually become my bedtime and waking up game, as it’s fairly easy to grab the iPod and have a battle or two.

Unfortunately, I can’t make full use of the game as I’m playing on an iPod Touch: for the most part, I’m limited in location to a few wifi points.  As well as appearing in certain weather conditions, and at different times of day, Espers appear in certain locations, such as in parks, near graveyards, and so on.. so I know I won’t be able to fight all Espers, or therefore be able to complete certain missions.

However, that still leaves enough missions to be getting on with, and with the game having been updated to version 0.7.1, the Bounty system has now been added.  Bounties are simple tasks for quick reward.. collect three of a particular sample, defeat a set number of Espers, or train a particular Esper up a few levels.  I like this task the best, as it gives me a new Esper and new abilities to try out.

I also finally caught an ‘Iris’ Esper!  I had my eye on this particular Esper since I first browsed the website and saw the image.

Yes, I named her Rainbow Dash.. this one’s for a brony friend! 😀

APB Reloaded and Free To Play

I first tried APB during their beta back in early 2010.  Before I invoke any rage in regards to using a beta as a demo, I’ll point out that I do report bugs if they come up, fill out surveys, and so on.. but I also get an idea of whether I’ll want to buy the game at launch too.

While I thought the concept, missions, and free-roam activities were fun, the lag during driving and combat was often painful.. when it hit, I had single figure FPS, and buildings only appearing while passing them.  Some weapons seemed to be overpowered: the Enforcers’ stun gun appeared to only need line of sight to completely incapacitate a Criminal, which meant inevitable arrest if you were playing without a group.  Whether this was due to a combination of lag, player skill or the current settings for the weapon.. it felt overpowered and made me want to avoid the combat without the backup of friends.. though once I did get a friend to play with in the game, we often ended up driving or ram-raiding 🙂

APB didn’t last long once finally launched.. Realtime Worlds went into administration and the game servers were shut down.  However, the game was picked up by GamersFirst, dusted off and given a bit of love, and APB: Reloaded arrived.. and it’s now free to play on Steam!

Like last time, the Criminals appealed more than the Enforcers, and fortunately my friends thought the same.  A life of crime.. robberies, ram-raids and muggings.. and fighting the Enforcers 🙂

Starting off in San Paro requires you to complete a short tutorial, which is a set of five missions within the Tutorial District.. no opposition is sent against you here, so you can concentrate on the job at hand without being crushed by good players!  The clothes you start off in were described to me as ridiculous and a crime against fashion.. so I quickly changed out of those into some very short shorts which I customised so they didn’t quite look so much like underpants 😉

I want to get the rather smart outfit I had back when we played in the beta.. but for now, this will do.

We ran through some missions.. shooting seems a lot better now there isn’t that horrendous lag, though driving is still very hit and miss.. more hit, really.. turning is controlled by your movement keys, with the assistance of a handbrake.  While in any Mission District, you’re open to attack, so we watched each other’s backs during missions, keeping an eye out for any alert that an Enforcer was being dispatched against us.

As before, fights with the Enforcers lead to arrest or death, and subsequent respawn.  As missions have a few minutes to complete them in, there’s often enough time to get back to the objectives at hand, and sometimes still win it.. so it’s not over too quickly!

Later in the evening we were joined by another friend, so there were three of us completing missions.  This meant the nice little two-seater car was no good, and we had to upgrade to a van.. and while driving, it meant two of us able to lean out and shoot.

One of the things we loved last time around was ram-raiding, so we had to finish the evening up with a couple of vans and a tour of the shops!  Smaller items disappeared into our inventory, while larger ones have to be put into the back of the van.

We ended up with three vans at one point, but too much damage resulted in one blowing up in the road.. and my van caught fire as I ‘parked’ it near our contact.  Oops 😀

Stolen goods from ram-raiding or muggings can be taken to your contact or to a fence.  You do receive a payment there and then, but it doesn’t appear in your balance until you’ve also visited the Money Launderer.  I’m saving up for a nice outfit now, but later this money will be spent on nice looking cars with decent performance 😉

Changing clothes, your appearance and any logo design has to be done in the Social district, away from the missions and activity.  I’m not sure how I feel about this split.  It makes sense as you don’t want to be randomly selected as the target for an Enforcer’s mission while concentrating on designing a new outfit or applying decals to your car, but I think it’s rather a bind to load in to a whole new area just to put a new jacket on.

For now, this is how we look! 😀

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