The Humble THQ Bundle

THQ have teamed up with The Humble Bundle to create The Humble THQ Bundle, containing seven games starting at a price of just $1!

The bundle includes: Darksiders, Metro 2033, Red Faction: Armageddon, Company of Heroes, Company of Heroes: Opposing Fronts and Company of Heroes: Tales of Valor, with Saints Row: The Third available for those who pay over the average price, currently $5.57.

As usual with The Humble Bundle, contributions can be made to charity: the American Red Cross and Child’s Play.

 

E3 2012: Second Day’s Offerings

Picking through the news for what’s happened overnight at E3.. there’s been a lot more love for the Wii U, with plenty more games announced for the system.. more mention of the PS Vita, which apparently won’t be getting a price cut, and release dates for a trio of Mario titles for the 3DS.. all later this year.

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The Darkness – Completed!

After trying out the demo for The Darkness 2 last week, I was reminded that we have a copy of The Darkness for the 360..

Player-character Jackie Estacado is a mobster hitman, only just turning 21 and coming into a rather evil family inheritance: The Darkness! Following a botched job, a car chase and crash, and a rather fun shoot-out in a construction site, Jackie narrowly escapes his Uncle Paulie’s attempt to kill him in an explosion.  The mobsters were still coming after Jackie though.. when the Darkness decided to show itself in spectacular gory fashion!

The cutscene showed some awesome powers, and though most of them were locked to start with, I did get a few to starting off with: the ability to summon Beserker Darklings, a huge demon arm, and my favourite for most of the game, Creeping Dark!

Creeping Dark is a snake-like projection able to climb walls and fit through narrow gaps.. good for scouting, or sneaking up on enemies and launching at them for a fantastic, sudden attack, as well as for finding hidden collectibles.  Using this ability drains Jackie’s Darkness Energy, which means you can’t use it indefinitely.. though I still got a lot of use out of it by eating the hearts of those I killed as I went along!  Aside from a few clipping issues, I really loved this power 😉

After clearing away the mobsters, I found myself in the subway.  The different areas of town are all accessible via the subway, and there are quite a few people wandering around, some with quests, and some purely for ambience.  To start with some of the exits were locked; later I was able to take the train and wander through areas at will, to complete side-quests or look for collectibles.

I went to visit Jenny, Jackie’s girlfriend.. she had no idea about Jackie’s mob connections, or the fact that he now has demonic abilities.  Having just fought off some of Paulie’s men in the streets outside and eaten their hearts, sitting on the couch and watching TV felt a little surreal.

I soon left to meet the next NPC, Butcher, who was busy “cleaning up” at the back of a restaurant.  Butcher pointed me in the direction of Dutch Oven Harry, a drug dealer, who could be removed to disrupt Paulie’s operation.

Dutch Oven Harry’s den proved to be somewhat frustrating, thanks to the checkpoint positioned at the top of the stairs leading down to the secure door.  The henchman standing in for Harry had a rather powerful weapon.. if he didn’t kill me, his goons did.  The Darkness shield didn’t seem to make much difference to the damage taken by the goons, and I resorted to waiting in the shadows for them to come one by one.

Even after the intercom chat with Harry.. which felt like a natural break from the action.. a death anywhere within the den or in the carpark outside, threw me back to the checkpoint, with the whole thing to do again, including running through dialogues which rapidly became annoying.

A little disappointment followed too: instead of allowing me to vent my frustrations onto Harry, I only got to watch him fall to his death.

If I needed any more reason to dislike Paulie, I got it next as he kidnapped and killed Jenny! The Darkness prevented Jackie from doing anything but watch, and soon after, Jackie shot himself.

The next part of the game was set in some kind of hell, with World War trenches, bombings and blood red sky.. I fought my way out of the hostile German trenches and eventually found my way to the British trench, which felt horribly depressing as I’m sure it was intended to.

Wandering through the British trenches, I eventually came across Jackie’s great great grandfather, who admitted he had been the one who let The Darkness inside him, for it to then manifest in the males in the family as they reach their 21st birthdays.  He did give some clues on how to defeat it though, and told me where to find the Darkness Guns, meant to be able to control The Darkness.

While the guns seemed fairly good, I still preferred my Creeping Dark and went back to using that as soon as I was back in the “real” world.. which is where I ended up after going through preparations for an attack on the enemy German bunker.

Back in New York, there were some side quests to do; handling a few thugs, finding a lost brother, and playing chicken with a train for the amusement of a crazy old lady!

The main story, however, involved tracking down a briefcase full of evidence.. and then going after Eddie Shrote.  I learned the Black Hole power while going for the briefcase, and despite my love for the Creeping Dark, I switched to the new power as it was much more effective against multiple enemies.

I went to meet Shrote in the church back in Trinity Cemetary.. bringing the briefcase plus bomb.. and walked into a rather tough but fun fight with SWAT members and floodlights, before finding out how much of a psychopath Shrote is!  Demon arms plus briefcase bomb made an end of Shrote and myself.. again!

Back to the creepy hell world to finish off the bombardment of the German bunker.. though I was rather uneasy in this world, this time there was an on-rails tank ride, which was good fun as well as a break from the “make Black Hole; devour hearts” that the game had started to slip into.

I also confronted The Darkness, in what turned out to be a slightly confusing non-fight.. that is, until I figured out that I was supposed to not fire on him, despite the two attacking Darklings making it feel like I was supposed to fight.  Fighting him makes him stronger.. but accepting him was to control him.

Back to the real world, and this time for even bigger fights, one on a boat where I was to kill the Captain, and the second to go and help Aunt Sarah and a few of the other friendlies in a shoot-out with Paulie’s goons.

I approached both of the fights in the same way.. Creeping Darkness as far in as I could, and then Black Hole for those I couldn’t easily reach.. but once I got to the door of Aunt Sarah’s house, I was no longer able to use The Darkness.  Normal weapons just don’t feel as powerful as using The Darkness.. 🙁

Finally, I headed out to deal with Paulie.. in his mansion over on a little island.

I was joined by two Darklings.. and then many more as I got closer to the mansion and Paulie’s thugs.

Unlike anywhere else in the game, Paulie’s men were constantly spawning, though it took me a while to realise as I was approaching carefully, shooting out the lights and wanting to pick off all the men before going into the mansion.  My black holes made awesome piles of bodies here though..

Once I reached the doors of the mansion, I was frustrated to find myself relegated to spectator, as The Darkness took over and obliterated the front of the building, the men and even a helicopter.

I was given control back long enough to chase Paulie up into the lighthouse, and to shoot at him to injure him.  I would have liked the choice to leave him once he begged for his life, as each kill was another step towards being The Darkness’ puppet.. but the door was shut preventing me from leaving, and he eventually found a pistol and started shooting at me, which forced my hand somewhat.  For story purposes, though, it probably makes sense for Jackie to kill Paulie.. as he killed Jenny.

Having found a number of collectibles in the game, there were some cool bits of extra content available afterwards, including concept art and comics.  I like getting to see stuff like this 🙂

Darksiders Novel Announced

THQ and Random House Publishing Group have announced today that a Darksiders novel is to be published in May.

Darksiders: The Abomination Vault, by Ari Marmell, takes place millennia before the events of the games.. featuring the Horsemen of the Apocalypse and a plot to resurrect ancient weapons of unimaginable power.

Darksiders II – Behind the Mask: Death Rises

THQ have released a new developer diary for Vigil Games’ Darksiders II, focusing on Death..

The story in Darksiders II runs alongside that of Darksiders, with War having been convicted and sent to Earth by the Charred Council.  The remaining three Horsemen are informed of this, but believe War to have been set up.  Death sets out to prove War’s innocence.. with a much larger game world filled with quests, loot, and powerful enemies to defeat.

In the developer diary, the Vigil team talk about the differences between War and Death, Death’s fighting abilities and the types of weapons he can use.. with a brief mention of the improved depth to the world players will experience in Darksiders II.

Darksiders II is planned for release in June for the PC, PS3 and 360, with a Wii U version planned for the launch of that system later in 2012.

New things at E3

I’ve been looking at some of the info on the games and tech, and there has been plenty to get my interest.

The Fallout series holds a special place in my heart, so after seeing that Fallout: New Vegas has been dated for October 22nd, I’ve mentally written off the end of October in terms of playing other games.  This is despite the announcement of an October 26th release date for Fable III, another game I’ve been looking forward to – it will have to wait until after Fallout 😉

Pre-E3, there were rumours about what Valve might be revealing, after they said they’d be revealing something big.  It looks like the big secret was the fact that Steam is to come to the PS3 – while that’s good news for console players, I was rather hoping for Episode 3.

Portal 2 is on the way, but this was hardly new for E3, though the trailer was quite nice.  I’m quite excited about the co-op mode, and find the idea of playing as a robot or turret rather amusing 🙂

In addition to the two Warhammer 40,000 games, Dark Millennium Online and Space Marine, which I mentioned in the last post, THQ have also announced Red Faction: Armageddon, follow-up to Red Faction: Guerilla.  There was also a very brief mention of Darksiders 2.  I have yet to complete Red Faction: Guerrilla or Darksiders – again, with the consoles..

Must try harder 😉

Call of Duty: Black Ops is another game in my wanted list, though not as high up as the previous games.  I enjoyed Modern Warfare 2, but beyond single player, I didn’t find myself playing it so much.
I tend to prefer playing with a few friends rather than strangers with their camping, mic-spamming, teabagging ways.  Though sometimes I still get the latter from friends.. ah well.

Kinect, formerly Natal, is being shown at E3 too.  Along with the child-oriented Kinectimals, there are a large number of fitness and sports type games planned to use the system.  While I love the tech, these titles are very close to titles I already have for the Wii and so what’s on offer here isn’t going to make me rush out to buy the system.
PlayStation Move had more games on offer, but again doesn’t really add much on from the Wii.

Darksiders

This week, I’ve been fighting off the minions of heaven and hell as War in Darksiders, a post-apocalyptic action game from THQ.

War feels rather overpowered, with his massive sword and the fun auto-kill moves, especially when dealing with the general zombies.  For these, hitting the auto-kill button means grabbing them by the ankles and smashing them into the ground, or picking them up by the head and then squishing it!  Cue running around the Crossroads section of the game and only using this button..  Well, that’s one way of getting rid of the day’s stresses! 🙂

In GameInformer’s interview with Vigil’s General Manager, he said the original idea would have had all four horsemen available to play in a four player co-op.. damn..  That could have been a serious rampage..

I’m enjoying this game lots, though at the moment I’m suffering a little from having too many games, but not enough time..  so I’m not likely to finish it too soon.