Space Hulk Alpha Unveiled This Weekend

Full Control takes “Space Hulk” on the road this weekend to show off the alpha of the game at the Rezzed PC and Indie Games Show that takes place at the NEC in Birmingham, United Kingdom from June 22nd – 23rd.  Rezzed represents the first consumer showing for Space Hulk and wannabe marines.

Space Hulk

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Planet Explorers

Planet Explorers is an open world, voxel based, sandbox adventure RPG in development by Pathea; alpha 0.41 is available for download now.

The game uses a new OpenCL system based on the Unity 3D engine, and allows players to modify the terrain and create new objects in any form, wherever they like.. check out the Build and Create trailer:

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The Humble Voxatron Debut

I picked up the Humble Frozen Synapse Bundle at the end of September, paying a rather small figure for a number of rather cool indie games.

The latest Humble Bundle is now out: the Humble Voxatron Debut!
As usual, it’s “pay what you want”,though if you want more than the headline game you need to beat the average paid to date.. an absolute bargain right now, as it’s still under a fiver 🙂

The headline game is an alpha of Lexaloffle’s Voxatron, a “voxel-based, old-school-gone-new platform shooter”, where you explore a world made of destructible blocks; it also comes with a voxel designer and level mapping tools, and the ability to share them with your friends!  I wonder if this will be as addictive as Minecraft.. one to explore this weekend, I think!

Also included in the Bundle are the creepy-looking dungeon explorer The Binding of Isaac, by the developers of the equally squicky Super Meat Boy, and puzzle-platform Blocks That Matter by Swing Swing Submarine.

Blocks That Matter sees you play a tiny robot called the Tetrobot, drilling blocks and recombining the materials into other blocks.. it sounds intriguing, but having installed it on my PC at work, I was unable to get it running due to some resolution issue.  I’ll be trying this one at home on the Beast instead 🙂

As for The Binding of Isaac.. I saw this advertised on Steam a while ago, and was repelled by the image of a crying boy surrounded by mutants.. however, I’m not going to let that stop me trying the game out.. that would be silly!

Catching More Espers

A few weeks ago, I came across Geomon, a role-playing game by Loki Studios, where you fight and capture spirit-based creatures called Espers.  The game makes use of geolocation, time of day, and weather conditions to determine which Espers will appear on your radar, and it is this part of the game which has really had me coming back.. I love the fact the enemies are different every time I turn the game on.

Missions were added to the game today, adding a little more direction to the game.

These are optional, and rather simple: for instance, “Where is my Mind?” requires me to scan and dissipate (defeat) four Mind Espers.  “Night Glider” suggests using a particular Esper to complete the mission, so I think there is a potential for more challenging missions later, but for now, it’s nice to have something else to make progress towards.

I also came across an Alpha this week..

The Alpha appeared as a star on the radar, and when I clicked to look, I found he was “only” level 12, compared to my level 13 Varg.  He turned out to have rather a lot of health, and after a few strikes on either side, he summoned minion drones to fight in his place, which I had to defeat before fighting him again.

I would have liked to capture him.. I should probably note that I really love the creature design and sheer variety between the Espers I’ve seen so far 🙂

On defeating him, I received a huge XP boost to all five Espers in my party, even the ones that died in battle.. they don’t normally receive XP after a fight where they are defeated, so this was unexpected, though I’m not going to complain about it 😉

Geomon is still being developed, so there a few features are still incomplete, such as Bounties.  I have collected some items listed as Bounty Samples, and at present they don’t have any use that I can see.. but they don’t take up any room in the inventory so it isn’t a problem.  I’m guessing that Bounties will be PvE, with powerful Espers to hunt down rather than any kind of PvP, as I think this would be easier for people to drop in and out of.

There is some PvP in the game, in the form of Duels.. though when I’ve looked at the mode so far, I’ve only turned up an AI Sparring Drone.  Duels work like the fight against the Alpha, with minions being brought out first.  There is also a 30 second time limit for you to make your move or lose it, and you have no access to your inventory for healing items, I guess so it can’t be exploited by somebody buying a large stockpile of improvement items 🙂