Sacrifice and Mutation

I had been looking forward to the ‘Sacrifice’ since ‘The Passing’ was released for L4d2, especially as it would feature my favourite survivors, the originals.  I was also fairly pleased it was being released for both L4d and L4d2, and getting it on PC meant it was free.  The launch came with a lot of problems, though..

While my download came quickly for the original game, it took two days for my Left 4 Dead 2 download to come down.. crawling along at amazing speeds of 4kb/s.  When it finally finished downloading, it then refused to work.

However, I was in a better position than others.  Heavy traffic like this always seems to lead to authentication problems and issues with other games on Steam, getting “game unavailable” messages.   While I could at least play l4d, Tim’s machine didn’t even start downloading any updates for two days, and he couldn’t play any of his other Steam games because of… “Game Unavailable”.  Not good.

My first play through of the DLC was therefore with just one friend instead of a full human team 😉

Having Bill sacrifice himself and save the team as per the story wasn’t as easy as expected, though we had two bots with us.  After our sacrifice kept being beaten by the rush of zombies, we found the best method involved jumping back down the ladder early.

In this version, the achievement only comes for the Sacrifice instead of the whole team, but it’s easy enough to play through again.

I was slightly disappointed at the way the sacrifice ends.. once you hit the generator it’s all over.
I would rather have liked a Last Stand style effect, just to see how long I could hold out, or even a cutscene with a tank appearing and throwing Bill to his proper resting place in the smaller room.

Due to playing rather a lot of WoW and Minecraft, I’ve sadly let the mutations slip by in recent weeks.  The TAAANNNKK! mutation came this week.. and if you picked the right map and avoided the bugs, it was a lot of fun.

Bugs?  Oh yes..

On the No Mercy map, we found ourselves trapped as tanks on the wrong side of a fence, with no way of getting to the survivors.  We ended up trying to kill each other in hopes of spawning elsewhere, which worked after a few deaths, but by this time the survivors were too far along.  Another game was weirdly imbalanced; on one level my team was held back from spawning for a good while longer than the other team.. and then as survivors we faced three witches where the other team got none.  I don’t think I’ve ever seen a game that skewed before!

Despite the bugs I would love this to be added as a permanent mode; being the tank feels brilliantly powerful, and it’s a great feeling if you manage to get away as the survivor too.  Just.. maybe fix the bugs, huh Valve?

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