Resident Evil
I’m a little surprised about the possible player choices, or repercussions of those, in the campaign of Resident Evil: Operation Raccoon City. Causing the death of Leon breaks canon, especially as this game is set in the middle of the series’ timeline.
I think I’d choose to avoid Leon’s death anyway, regardless of canon 🙂
I spent a happy week playing Resident Evil 4 on the Wii some years ago.. my first Resident Evil game, and one of few games I’ve played through without being distracted onto other things.
The controls took a little bit of getting used to.. movement being handled by the stick rather than the pointer. I loved the game.. the detail put into the surroundings, the strange villagers erupting into tentacle-headed zombies, the scary encounters.. the fact that this was a horror game on the Wii, when all I’d seen till then was very child-friendly and cartoon graphics.
I remember being shocked at Leon’s death at the hands of a chainsaw-wielding crazy guy.. he cut me in half and I was shocked for both the brutality and the fact that it had happened so quickly. Cue reloading, a good search of the house for more ammo, and going back outside ready for his attack!
I also loved the Merchant, lurking in dark corners with his shady deals.. when I first saw him, I nearly fired at him, thinking he was a bad guy! 😉
Ashley irritated me a little at first, as the incapable female in need of constant protection or rescue. No weapons.. really? When it came to playing as her later in the game I thought it was a nice change of pace, avoiding enemies instead of fighting, but even so.. surrounded by things trying to kill you, wouldn’t you pick something up for protection?
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Tags: Ashley, Capcom, controls, Leon S Kennedy, merchant, Resident Evil, Resident Evil 4, Resident Evil: Operation Raccoon City, Slant Six Games, trader, Wii