République Screens and Update

Since reaching their half-million dollar funding goal through Kickstarter last May, the development team at Camouflaj has been busy with République’s development, and has just released a developer diary and the first new screens of République!

Officially born on Halloween Day, 2011, République is midway through an aggressive two-year development cycle with much of that time spent optimizing graphical performance on iOS and developing innovative, touch-based gameplay based upon the player’s symbiotic relationship with the story’s protagonist, Hope.  Upon release of République on iOS, then development team will turn its focus to the enhanced desktop version of the game.

Republique - Hope

Books like 1984 and Brave New World have served as key sources of inspiration not only for the narrative, but also the core “stealth survival” gameplay.  In République, players become Big Brother: Hope’s protector as well as a growing threat to the Overseer’s grip over his secret nation.  Over the story-driven campaign, players will gradually gain control over surveillance cameras and other network-enabled devices, culminating in an epic struggle with the Overseer over Hope’s future.

République is being developed in Unity, and is due for release on iOS late this summer, with PC and Mac versions coming “soon after”.

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