Multiplayer Awesomeness with Bulletstorm

With four of us here at ScampLAN, it proved the perfect opportunity to try out some multiplayer Bulletstorm.

Anarchy Mode basically consists of setting up as many skillshots as possible between members of the team, to kill waves of enemies.  Solo skillshots apply as expected, but if two or more players work together to create the skillshot, it becomes a Team Skillshot, and earns more points.  This requires a little more communication.. or at least having players who care more about setting up skillshots than trying to get the most individually.. therefore, best played with friends 🙂

This was a lot of fun, with new skillshots being discovered during play.. such as Tug-O-War, for Leashing another player’s Leashed enemy.  This skillshot was apparently added at the request of the community, which I think is a good move on the part of the developer 🙂


(Screenshot from Ripten.com)

Some enemies appear with a specific Team Skillshot to achieve.. such as the Meatspin skillshot, which is earned by kicking the enemy into the rotating doors in the corner of the Grand Central map, or the Midnight Express, for kicking an enemy into the path of the train as it flies through the station.  These were harder to do as the enemy often appeared far away from the required location, but still worth going for based on points.

Echoes is the other multiplayer mode.. though this is more of a beat-your-friends’-highscore kind of mode.  Echoes are small sections from the campaign with plenty of enemies and loads of opportunities for skillshots.. the more skillshots, the more points.

As friends have already got decent scores, if I want to get to the top of our boards, every enemy needs to be taken out with a skillshot, and as many unique skillshots as possible, as only the first few uses get a high reward.  They’re all fairly quick to play through, though, so I should be able to fit them in somewhere! 🙂

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