Minecraft: The Adventure Update!

Minecraft has now been improved with The Adventure Update.. adding new biomes, ravines, NPC villages, more, and bigger, dungeons, and abandoned mines..

This last is maybe a bad thing where I’m concerned, because when I find a dungeon I want to explore the whole thing, and tend to get stuck down there for weeks.. but what I’ve seen so far has been rather interesting, and certainly an improvement to the game.

Another pair of additions are the food meter and the experience bar.  I wasn’t too sure about the food meter when I saw it at the weekend.. I don’t really want to have to eat in a game.. but I think it’s added an extra, minor challenge, as well as a use for all that food.  Food also has the unfortunate effect of making it look as though your character is vomiting, though not from your own point of view.  Experience hasn’t been added properly to the game yet, so while you can gather little glowing blobs of XP from mobs you kill, it doesn’t do anything.

I went exploring with a friend tonight, looking for an abandoned mine.   The abandoned mines also have small wooden structures and track, and I’ve been digging that up as I find it.. I plan to link up my latest base, ‘Wolvesholme’, with the rest of the explored world.

We found one of the many huge chasms first, and I was taught a slightly cheeky trick of using water for a fast descent to the bottom, rather than the slow staircase I’d have built.

There are now spiderwebs in the caves, which make it feel a bit more sinister.. especially when you hear the spiders scratching around above you..

I suffered at the hands of the mobs tonight, especially the creepers, and had to make several long runs back from ‘Silver Bay’ as that’s where I’d last used a bed.  Tomorrow’s job will be building some kind of outpost to save these long runs back!

Tags: , , , , , ,

Leave a Reply

XHTML: You can use these tags:
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>