Majesty 2

Paradox Interactive’s strategy Majesty 2 is another game I saw a long while back, via demo, and like many other games, I decided to wait till a price drop before picking it up.  The Steam Summer Camp Sale provided the price drop in the form of the Paradox Fantasy Pack, and there we have it..

In Majesty 2, you are the last heir to the throne, and the last hope of the Kingdom.  King Leonard, who held the throne previously, wanted to make a name for himself and so summoned a fearsome demon, the Baron of Hell.. who promptly defeated the King and took the throne for himself.. 😉

Your first task is to learn how to play, aided by a narrator who sounds like a rather dodgy Sean Connery, and some very easy tasks.

Starting with just the castle, you create your town by picking buildings for your peasants to get to work on, starting with the marketplace, a tower or two for defense, and Hero Guilds, such as the Warrior’s Guild.

All you have to do is place the building where you want it, and the peasants do the rest..

Once you have completed a Heroes Guild you can then hire heroes, who you can then get to do your bidding via the setting of explore, attack and defend flags.  Well.. if you offer a reward, that is..

During the tutorial, my explorers seemed to wander the map freely, but after that they needed enticing with some reward money on the flags.  An easy task, such as exploring just into the fog of war, or defending a nearby building, seemed to only need 100 gold to attract interest from a hero, while missions further afield needed a larger reward to get any interest.

More difficult tasks require more heroes to take part, and also then need a larger reward.
I failed to get enough heroes to defend the trade caravan on my first attempt at the Engine of Commerce quest, as it started off further from town and had plenty of attackers on the way.

The game has an interesting economy.. spending more gold on rewards for tasks you want completed turns out to be a good thing.  Your heroes purchase goods and equipment from your Marketplace and Blacksmith with their reward money, and are therefore more effective on the next mission.. and the money then returns to your coffers via taxes!

Taxes are levied on every building; so as your town grows, your income grows too.  Caravans, which set off from Trading Posts, also bring you more gold, although they need to be protected on their journey as they attract attackers.

The tutorial continues through the first few missions, adding a few more building types and introducing more concepts.. there’s also a multiplayer mode, though as my usual gaming buddies don’t have this game, I might be leaving it alone for now.. till I think I can beat random opponents, anyway 😉


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