First Mutations

With the release of The Passing, Valve also started on their series of Mutations; weekly game modes with changes in gameplay which could turn out to be very interesting, and some of which may be made permanent in the game..

The first mutation was Realism Versus, combining the multiplayer versus mode with the rather tough Realism mode.   I wasn’t convinced when I first heard of this game mode, expecting it might be a bit too hard to be really fun.  However, with some awesome friends and a voice server, it was a decent challenge, though the infected side of course had the edge.  A quick attack could easily lead to valuable time ticking away while other survivors located the downed player.. fantastic for infected, frantic for humans, but great fun all the same 🙂

Bleed Out was the second mutation, this time for the campaign mode, and released via slightly temperamental update on Friday evening.   This game mode was billed to allowed the use of temporary health only: characters start off with their health ticking away from the off.  I didn’t expect this mode to be too difficult: when playing with friends, we’re used to rationing our health and surviving on pills for some time anyway, and this is how it turned out for us here too.

We discovered a slight flaw in the final level of The Passing, though, with the original survivors throwing down health packs.  However, you don’t have to use them 😉

I’d be quite happy for either of these modes to be made permanent.. both were a different challenge from the usual game.  Looking forward to seeing the other modes over the next few weeks too..

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