Chime

The boss had a nice game recommendation for me this week: Chime, which he referred to as a cross between Tetris and Lumines.. something I’ve not played, but which a friend described as “crack for the PSP”.

The game involves placing puzzle pieces on a grid to form quad shapes, but it’s set to music which actually changes a little as you fill up the grid.

There’s a rather cheesy achievement too: Fairy Godmother, earned for simply starting up the game.  Chime was developed by Zoë Mode for a charity called OneBigGame, which raises funds for childrens’ charities.. so I guess I have done something good by buying the game 😉

With the boss watching my first attempt, I didn’t bother to read the instructions and just jumped in.   It’s very easy to pick up, but on the first try I didn’t get a great score as it turns out to be a little more complicated than just slotting blocks in together..

Once you’ve made the required quad shape, you can add more blocks to the side to make it grow.. this also increases your multiplier.  Stray blocks disappear from the grid over time, though, and when they disappear they take away your multiplier!  It’s rather addictive, and there are scoreboards, so it could well get a little competitive too..

Tonight, with the internet finally up and running here, I’ve been able to get some more time in and have unlocked all six tracks, including the awesome final track: ‘Still Alive’! 🙂

It seems from the developers’ blog that this last track and grid were created for the move to PC.. and initially they were trying to make the grid represent something from Portal!  This made for too-difficult levels though, so it ended up as above.

On the subject of Portal.. I just saw the co-op trailer for Portal 2 this evening.. Ohhh yes <3

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